A (compelling?) vision

Posted by Doc
Mar 08 2011

wonderingI was talking to my friends Maura and Shawn (Shawn and I both love photography) this weekend, telling them about the ideas I’ve been developing as I read Jane McGonigal’s “Reality is Broken”. Between McGonigal’s work, Malcolm Gladwell’s “Outliers” and his talk about 10,000 hours to achieve mastery, and all the recent references to 10,000 hours (like in Seth Godin’s blog post), I got to wondering about how to combine it all.

Here’s the result of my developing and wondering and pondering and talking:

I want to start on open source project to create something – game, system, website, whatever – that incorporates elements of alternate reality games (as described by McGonigal) including the four defining traits of games*, somehow tracking and recording practice toward 10,000 hours, and that focuses on intrinsic motivation with a tickle of extrinsic motivation.

My first focus would be on facilitating the adoption of Agile principles and practices in organizations, although it’s far from limited to that.

I’m not defining it any further than this for now, because I want to engage folks “out there” to work with me on this project. It feels LARGE. It’s certainly larger than I can envision and implement myself. Does it intrigue you? Would you like to join me in creating something that could make a significant mark on the world?

If you’re reading this, then you know how to reach me. That’s your first quest. 😉


* “When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.” ~Jane McGonigal, “Reality is Broken”

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